was a fun project. i learned alot from it. was never planned to become this big.
didnt made this for some award or something. and im not happy with alot of my maps. but having my catgirls between all those doom stuff would be funny :3
Wow! It looks like DerTimmy, that is, Timmy just decided to massively redesign his Mod-TC. I didn't have time to try out one version, and a week later I see even more changes.
I'm just downloading 1.08 to evaluate these changes. The project is only getting cooler than it was then!
I checked the new version and I noticed one problem with Aemi. You can't enter Rage Mode by killing Blue Soldiers from «Wolfenstein 3D». This needs to be fixed.
I also have a question: «Why is it that when enemies die, I see the remains smoothly flying away to the wall?»
Moreover, this does not apply not to the mod itself, but to GZDOOM in general. Does this kind of stuff happen to anyone?
yes, i fixed the SS. I hadnt replaced them yet. There will be a new Version later this day. Aemis shotguns got a buff/slight rework. They are beasts now. And Sill and Yaeska got some tweaks too.
← Return to Doom 2 TC
Comments
Log in with itch.io to leave a comment.
The new update is great! :)
This is so fun :,D
better than legacy of rust!
or at least less revenants so far...great artwork! thanks for making this!
Sincerely one of my favorite mods on Doom, and I've played some in my life. Thank you for this excellent mod.
Timmy has finally finished his creation! Glad you finished it!
What are you going to do next? Will you take a break?
Yeah, taking a break. But would like to make something else on GZDoom. Pretty fun working with it.
Already got some ideas :3
Right. You've been working on this project for several years. It is well worth a little rest after such a long work.
What do you think: "Will he get to Cacowards?"
was a fun project. i learned alot from it. was never planned to become this big.
didnt made this for some award or something. and im not happy with alot of my maps. but having my catgirls between all those doom stuff would be funny :3
Wow! It looks like DerTimmy, that is, Timmy just decided to massively redesign his Mod-TC. I didn't have time to try out one version, and a week later I see even more changes.
I'm just downloading 1.08 to evaluate these changes. The project is only getting cooler than it was then!
I checked the new version and I noticed one problem with Aemi. You can't enter Rage Mode by killing Blue Soldiers from «Wolfenstein 3D». This needs to be fixed.
I also have a question: «Why is it that when enemies die, I see the remains smoothly flying away to the wall?»
Moreover, this does not apply not to the mod itself, but to GZDOOM in general. Does this kind of stuff happen to anyone?
yes, i fixed the SS. I hadnt replaced them yet. There will be a new Version later this day. Aemis shotguns got a buff/slight rework. They are beasts now. And Sill and Yaeska got some tweaks too.
No, i dont have that problem o.O
Having played the original versions of this mod, which btw already were amazing, this new update blew my socks off!
I will recommend this total conversion mod to the moon and beyond!
If you love annihilating thousands of demons and monsters with futuristic firepower across awesome varied scifi locations, this mod got you covered!
10/10
Wow! Now more users should know about your TC! I hope that they will appreciate all your long work on this project!